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Random triggers for multi-tile houses do not behave as documented #3085

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DorpsGek opened this issue Aug 2, 2009 · 1 comment
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Random triggers for multi-tile houses do not behave as documented #3085

DorpsGek opened this issue Aug 2, 2009 · 1 comment
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component: NewGRF This issue is related to NewGRFs flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Aug 2, 2009

dandan opened the ticket and wrote:

According to the TTDPatch Wiki, random trigger 02 should give all tiles of a multi-tile house the same random bits, updated in the periodic tile processing loop.

This does not seem to be working. The problem can be seen for example with the modern fire station in TTRS3.

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/3085
@DorpsGek
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DorpsGek commented Aug 2, 2009

frosch closed the ticket.

Reason for closing: Fixed

in r17046


This comment was imported from FlySpray: https://bugs.openttd.org/task/3085

@DorpsGek DorpsGek closed this as completed Aug 2, 2009
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) component: NewGRF This issue is related to NewGRFs bug labels Apr 7, 2018
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Labels
component: NewGRF This issue is related to NewGRFs flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
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