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Service orders for planes get corrupt #301

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DorpsGek opened this issue Aug 24, 2006 · 8 comments
Closed

Service orders for planes get corrupt #301

DorpsGek opened this issue Aug 24, 2006 · 8 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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hicham opened the ticket and wrote:

The airplanes' service orders get "corrupt". By corrupt I mean that instead of "Service at Boo Hangar" they get a "Void Order" and the planes don't get serviced. Also, a notice pops up at the bottom of the screen saying "Aircraft 69 has a void order". The further the game goes, the more severe this kind of behaviour goes. It does this "void order" thing with certain airports only so that sometimes you get to enter the service orders several times over for all planes flying to "Boo Airport" or "Zoo Airport". But the more the game progresses the more airports are affected. I have only played OpenTTD on Windows, so I cannot confirm this kind of ill behaviour on other platforms. And it only happens to service orders, orders for loading/unloading stay unmodified. I have attached two savegames: in one the game has progressed much more and the "void order" thingy has basically went berserk so I have already given up on trying to replace void orders with real ones.

Reported version: 0.4.8
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/301
@DorpsGek
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GrimRC wrote:

I get the following error message when I try to use either of these save games for long, particularly the save game I've reattached (I find the savegame names above too similar). As the function 'DestroyRoadStop' suggests, the problem seems to be occurring when the AI destroys a road vehicle station. I've found further evidence, which is if you enable the new, experimental AI, the crash doesn't happen (or at least not as quickly).

openttd: station_cmd.c:2392: DestroyRoadStop: Assertion `rs->num_vehicles == 0' failed.
Aborted


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment465

@DorpsGek
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GrimRC wrote:

oh no! I haven't renamed the savegame! Here it is one more time, renamed properly.


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment466

@DorpsGek
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GrimRC wrote:

!"# £!£"@! here:


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment467

@DorpsGek
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hicham wrote:

They are essentially the same game, but one is of a later time when the "void order" occurrence becomes quite constant.


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment473

@DorpsGek
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hicham wrote:

Here's another savegame with the mysterious void orders appearing. This time with helicopters.


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment474

@DorpsGek
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GrimRC wrote:

Do you get the assertion crash, Hicham? I'm using recent svn builds.


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment478

@DorpsGek
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hicham wrote:

no crashes have occurred, only the air vehicles' service orders get corrupted.


This comment was imported from FlySpray: https://bugs.openttd.org/task/301#comment479

@DorpsGek
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DorpsGek commented Sep 3, 2006

Darkvater closed the ticket.

Reason for closing: Fixed

r6355


This comment was imported from FlySpray: https://bugs.openttd.org/task/301

@DorpsGek DorpsGek closed this as completed Sep 3, 2006
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 6, 2018
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