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If a road vehicle turns around in a dead end when its current order is 'go non-stop to the nearest road vehicle depot', it skips to the next order. If the order is NOT non-stop, it works corectly. Turning around in an intersection tile dead end does not cause the bug either.
W_neun opened the ticket and wrote:
Attachments
Reported version: 0.7.1-RC1
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/2893
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