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Editing a subtropical map, the climate type cannot be changed for water and coastal tiles in the scenario editor. E.g. go in the attached scenario to the place marked "!check here" and transform the surrounding tiles back to fertile land. The tiles adjacent to the coast will remain in the transitional stage. The coast itself will remain desert, even if (tried to) converted to fertile. Check by leveling it to one level above sea level.
What is the wanted behaviour? That flooding a tile clears the "is desert" bit or that you can just make any tile "is desert" (or not) regardless of whether it's water?
In my idea the wanted behaveour is that changing from desert to tropical and vice versa works regardless of the tile type (e.g. should also work for water and coastal tiles). Even though it has no immediate effect, it wouldn't be wrong IMO to allow "is desert" also for pure ocean tiles. Rising those pieces to above sea level would then result in a desert island. In the process of editing this would be helpful from my POV.
planetmaker opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/2888
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