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Game always segfaults on the 15th Oct 2123 #2878

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DorpsGek opened this issue May 3, 2009 · 4 comments
Closed

Game always segfaults on the 15th Oct 2123 #2878

DorpsGek opened this issue May 3, 2009 · 4 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented May 3, 2009

lnagel opened the ticket and wrote:

OpenTTD segfaults at some certain point, always on the same date (15th Oct 2123) of this game I have attached (saved 8 game-days earlier). I have not found any possible remedy for this in-game (tried stopping all vehicles for example, but it still crashed).

I was using 0.7.0 and yesterday I also compiled the trunk r16206, but also the trunk version follows exactly the same behaviour.

I tried compiling openttd with the -ggdb flag to have some debugging information, but somehow nothing showed up on gdb, so I don't have a stack trace. I hope the savegame helps to find this issue, since I am really unable to continue my game past this date.

Is there any more useful information that I can provide?

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Reported version: 0.7.0
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2878
@DorpsGek
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DorpsGek commented May 3, 2009

Rubidium wrote:

The shared orders of some vehicles seem to be completely corrupted. Can't tell where that corruption originally comes from, but the savegame seems to be quite old already.

Do you have any earlier savegames, preferably the last one from 0.6.x to prove the theory that it was already corrupted in those versions?

Attached is the savegame without the corruption.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2878#comment6014

@DorpsGek
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DorpsGek commented May 3, 2009

frosch wrote:

Created a testgame with OTTD 0.5.3 causing similiar trouble.

Vehicle 1 and 2 have shared empty orders (created by removing all orders from the list).
Vehicle 4 and 5 have shared empty orders (created by share-cloning the vehicle without orders).

Vehicle 3 has just empty orders.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2878#comment6015

@DorpsGek
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DorpsGek commented May 3, 2009

lnagel wrote:

Thanks a lot for the fixed game, you saved my day :)) Well actually, from working point of view - exactly the opposite :P

However, here is a previous save-game from the version 0.6.3, I hope it helps to shed some light on this issue.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2878#comment6016

@DorpsGek
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DorpsGek commented May 3, 2009

Rubidium closed the ticket.

Reason for closing: Fixed

In r16214.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2878

@DorpsGek DorpsGek closed this as completed May 3, 2009
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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