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Non-stop not working for road vehicles #2871

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DorpsGek opened this issue Apr 28, 2009 · 8 comments
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Non-stop not working for road vehicles #2871

DorpsGek opened this issue Apr 28, 2009 · 8 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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planetmaker opened the ticket and wrote:

In the attached savegame, join Ammler's company. Look at e.g. vehicle # 6 (station Fonwood mines).
They drive on a linear road with the placement being Depot - Fonwood Mines - Beborough Bay Mines.
With orders like Full load at Fonwood, Transfer & leave empty at Beborough & visit depot for service
All orders are non-stop. Vehicles load coal before entering the depot, though.

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Reported version: 0.7.0
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2871
@DorpsGek
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planetmaker wrote:

The same behaviour can be seen in trunk r16157, too.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5984

@DorpsGek
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Rubidium wrote:

What's wrong?
Vehicle # 6 of Ammlers company does:
- full load at fonwood mines (as per order)
- unload at beborough bay mines (as per orders)
- services at fonwood road depot (as per orders)
- returns towards fonwood mines, but breaks down at beborough bay mines (as per settings). After the vehicle being fixed it continues empty towards fonwood mines and the circle continues.

The in both r16120-0.7 and r16180.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5985

@DorpsGek
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Ammler wrote:

Might not be clear: The going non-stop to depot order is for the Depot at Fonwood.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5986

@DorpsGek
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planetmaker wrote:

Look closely at the vehicles. They load already at Fonwood mines on their way to the depot. And then they go non-stop from the depot to Beborough bay mines to unload.
E.g. see in the attached screenshot vehicle # 12 - it is already loaded when it leaves the depot. Vehicle # 8 is loading (non-stop not working obviously for the depot order) and the other vehicles queuing behind it.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5987

@DorpsGek
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Rubidium wrote:

So the problem is not non-stop not working, but the depot order being 'seen' as fulfilled even when it reached another depot.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5988

@DorpsGek
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planetmaker wrote:

Oh yes, you're right. The problem is that the depot orders are seen as fulfilled even if a different(ly named) depot was / is used. It basically defies the purpose of the 'service order', if you play with breakdowns; in those cases you (or at least I) most often want the vehicle visit the depot you ordered it to visit.
OTOH I can imagine also situations where "visit any depot" instead of "visit this depot" is the better solution.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5989

@DorpsGek
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Ammler wrote:

Goto nearest depot is for that purpose.

Workaround: Adding the other depot to the order list, too.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2871#comment5990

@DorpsGek
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Rubidium closed the ticket.

Reason for closing: Fixed

In r16187


This comment was imported from FlySpray: https://bugs.openttd.org/task/2871

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 6, 2018
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