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Bugfix: Cloned Road Vehicles Are Not Refitted To Correct Cargo #275

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DorpsGek opened this issue Aug 15, 2006 · 1 comment
Closed

Bugfix: Cloned Road Vehicles Are Not Refitted To Correct Cargo #275

DorpsGek opened this issue Aug 15, 2006 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay

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@DorpsGek
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mart3p opened the ticket and wrote:

Road vehicle refitting was made possible at r5191. There is a problem though, when cloning a refitted road vehicle; the clone does not get refitted to the correct cargo type.

To reproduce:

  1. Start a game with a NewGRF using refitable road vehicles. (e.g. any truck set from George's Long Vehicles v3)
  2. Build a truck and refit it to a non-default cargo.
  3. Clone the truck. The clone will have the default cargo.

This patch corrects the problem...

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/275
@DorpsGek
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Bjarni closed the ticket.

Reason for closing: Implemented

I planned to do this, but I had to wait for peter1138 to finish his road vehicle refit patch and then I kind of forgot about it


This comment was imported from FlySpray: https://bugs.openttd.org/task/275

@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay labels Apr 6, 2018
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Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay
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