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mention the client-id in the join message (server only) #2741

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DorpsGek opened this issue Mar 17, 2009 · 1 comment
Closed

mention the client-id in the join message (server only) #2741

DorpsGek opened this issue Mar 17, 2009 · 1 comment
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay

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@DorpsGek
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dihedral opened the ticket and wrote:

In the case that an admin needs to respond quickly, having to search through the output of the 'clients' command just to get hold of the client's id is more counter productive than helpful (esp. now that the output can be pretty long - even a list of 'only' 30 clients is enough to search through)

this patch will mention the client's id in the join message on servers (dedicated and non-dedicated) and thus allow the admin to more quickly use commands which require the client id as an argument (e.g. kick, ban, say_client, move, client_name)

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Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2741
@DorpsGek
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DorpsGek commented Sep 7, 2009

Rubidium closed the ticket.

Reason for closing: Implemented

in r17467


This comment was imported from FlySpray: https://bugs.openttd.org/task/2741

@DorpsGek DorpsGek closed this as completed Sep 7, 2009
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay labels Apr 6, 2018
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Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) patch from FlySpray This issue is in fact a Patch, but imported from FlySrpay
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