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Road vehicles do not use all sides of the one-way road for moving. #2733

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DorpsGek opened this issue Mar 15, 2009 · 3 comments
Closed

Road vehicles do not use all sides of the one-way road for moving. #2733

DorpsGek opened this issue Mar 15, 2009 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Zubr opened the ticket and wrote:

Road vehicles on one-way roads do not want to use the second, empty side of the road for moving.

It regards to
* normal moving from point to point;
* passing broken vehicles (sometimes it pass broken vehicles, sometimes - not; but in any case it tryes to return to the initial side in any case - see screenshot);
* passing vehicles which are waiting till station be ready to accept them.

Windows XP, openttd-trunk-r15712-windows-win32

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2733
@DorpsGek
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DorpsGek commented Jan 4, 2010

Stompie wrote:

A small note about this bug,
this only happens with vehicles of the same type.

I hava attached a savegame where this problem can be simulated.

Windows Xp, OpentTTD 1 Beta - Win32

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This comment was imported from FlySpray: https://bugs.openttd.org/task/2733#comment7247

@DorpsGek
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admini wrote:

I can see this problem also. one venicle is broken and a long tail of venicles is waiting to fix. after the first fixed the second (or the third) broken and the queue was waiting again.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2733#comment13746

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't fix

Flyspray clean up: more than 5 years old, and not obvious what should be done with this next, so closing. If this offends, discuss with andythenorth in irc. Thanks.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2733

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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