Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

you can destroy bridges and tunnels of other players #2718

Closed
DorpsGek opened this issue Mar 10, 2009 · 8 comments
Closed

you can destroy bridges and tunnels of other players #2718

DorpsGek opened this issue Mar 10, 2009 · 8 comments
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

Comments

@DorpsGek
Copy link
Member

mike_123 opened the ticket and wrote:

you can destroy bridges and tunnels of other players in multiplayer game

Reported version: 0.7.0-beta2
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2718
@DorpsGek
Copy link
Member Author

mike_123 wrote:

crash during test of "what i can destroy" and "may i convert other train tunnels to electric ones":

openttd: /home/user/openttd-0.7.0-beta2/src/signal.cpp:614: void AddSideToSignalBuffer(TileIndex, DiagDirection, Owner): Assertion `_globset.IsEmpty() || owner == _last_owner' failed.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5744

@DorpsGek
Copy link
Member Author

Yexo wrote:

Can you provide a way to reproduce the crash?

The first problem was fixed in r15667.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5745

@DorpsGek
Copy link
Member Author

mike_123 wrote:

  1. run openttd 0.7.0-beta2
  2. join network game
  3. press "l" then "d"
  4. demolish tunnels and bridges of other players

This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5746

@DorpsGek
Copy link
Member Author

mike_123 wrote:

ah, reproduce crash
it was sandbox mayhem in multiplayer game
every player created train/road bridges and tunnels
then everyone tried to demolish them or covert tracks to electric ones


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5747

@DorpsGek
Copy link
Member Author

Yexo wrote:

Maybe I wasn't clear enough. The problem that you can remove bridges/tunnels that are owned by other companies is already fixed, we no longer need a way to reproduce that.

In your comment however you also reported a crash, do you have a way to reliable reproduce that crash? If so, can you provide a savegame and indicate which bridge/tunnel needs to be removed to trigger it?


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5748

@DorpsGek
Copy link
Member Author

mike_123 wrote:

no savegame - sorry


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5749

@DorpsGek
Copy link
Member Author

Yexo wrote:

Feel free to open a new bug report if you can reproduce the crash in r15667 or later.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718#comment5750

@DorpsGek
Copy link
Member Author

Yexo closed the ticket.

Reason for closing: Fixed

In r15667.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2718

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)
Projects
None yet
Development

No branches or pull requests

1 participant