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Using stationwalking, you can build a station of any town, at any place on the map given a landpath is present. When owning a statue in the town here the first stationtile(s) is (are) built, you can have a rating advantage using only one statue acros the whole island the town is located.
Example:
-Built a station and statue in town X
-now built all the way to another town (Y), delete all tiles minus the one nearest located at town Y
-repeat untill you reach your destination (a resource)
-Profit!!!
So profit means building an expensive string of stations that might be more expensive than just building a statue in town Y as you need to do it for every station in town Y and it seriously influences the rating in that town as you're going to trash a lot of trees. If you want multiple stations in town Y then you're probably already better of just building a station in that town.
If you don't like it in your MP games then disallow it in the rules as it's impossible to check for this in a way that wouldn't restrict current acceptable usage. One should after all be allow to move his station a few tiles tile up/down so he can build a new rail line or so, or isn't this acceptable behaviour?
energetic opened the ticket and wrote:
Reported version: 0.6.3
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/2693
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