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"No crash" preset for airplanes #2678

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DorpsGek opened this issue Feb 24, 2009 · 12 comments
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"No crash" preset for airplanes #2678

DorpsGek opened this issue Feb 24, 2009 · 12 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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vc opened the ticket and wrote:

From my experience the game stacks when the overal amount of planes (without choppers, which never crush) reaches something around 400. And this is not because of computer' limitation, but because of that "by design" airplane crush feature, which forces the planes to crash faster than one able to rebuid them.
In fact, this feature already becomes annoying when there are only 100 planes in game. One has to deal with crashing planes instead of actually playing the game.
When I requested an option to disable or reduce plane crashes last time (a year ago), the only explanation I got (as a base for rejection) was something like "this is by design, to enforce players to use trains, because planes are too profitable". Such explanation cannot be taken seriously (I hope you understand that), given it's totally up to player, how is he planning his game strategy, and which vehicles he preffers to exploit.
As I told you in another request, to serve just 20 towns by airline (even with 1 plane per line) the total of 380 planes required. Such a small amount of towns only exists on 256x256 maps, where the need of airlines is at least questionable.
I woudn't bother you with this request once again, but this feature is top-demanded for me and, I believe, in high demand for entire OTTD community.
Resuming the request:
- The "No Crash" or "Crash Rate" (up to Zero rate) config preset for airplanes requested.
*
One question keeps bothering me in this case: how is it possible that the amount of passengers died in plane crashes few times outriches the entire game population?.. Would you substract these corpses from the population amount, the game will reasonably collapse in a decade, due to evident no-one-left outcome. I understand that it's just a game and not tended to be close to reality, but isn't it too much?..

Reported version: trunk
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2678
@DorpsGek
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Belugas wrote:

As you mentionned, it is a game. The rules of the game, as well as its mechanisms do not need to make sens in regards of the so called real world.
If one has to care about that, it would mean that the houses would get empty (which is not possible) as soon as a vehicle picks up passengers. Houses are merely passengers/mail generator, no more no less.
They do not have the required structure to behave as "normal" houses
And they will not either, since it will change the whole system. And for those who know the code and the structure, it's quite obvious it's not a venue worth considering.
So a station could have more passengers then there are people in a town. So be it. It's a game, and it's the rules of that world.

As for the crash of airplanes, I do not see any indications that the situation should change. But since i'm not into vehicles at all, i'm not the one to deny nor approve the suggestion, and even less to actually code it.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment5663

@DorpsGek
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vc wrote:

Sometimes, guys, I doubt you ever played the game you use to code... Or, the coding is even more boring business?..


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment5664

@DorpsGek
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Belugas wrote:

What makes you say that?
Because we refuse your suggestions?
Because we do not see the game as you do?

Just to give you a glimpse of what's happening under the surface, i have been working for 4 hours and 3/4 on your suggestion of custom town amount. On my free time. I did it during lunch hour at work and at home, when my wife and kid are sleeping. And i'm not even talking about the time spent to answer you. So... do you think there is much room left for mindless playing?

Sometimes, I wish users would be more understanding when we say it is not possible, and why it is not.
It's not because you can code that you must do anything, nor that you CAN do anything.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment5668

@DorpsGek
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vc wrote:

That's exactly what I meant. :)
You're the lucky one, you just don't understand that.
Hope, youll never have a time to play this game for too long.
Well, good luck and thanks.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment5673

@DorpsGek
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bamsefar wrote:

It is amasing how often this question about avoidance of airplane crashed comes up. There have even been made a number of pacheds tp illiminate or lower airplane crashed.

It is right that when you get above around 400 planes you can spend all your time by replacing crashed airplanes and advertise to get the airport back to work.

It would be very nice if the developers saw it from the users point of view.

PLEASE LET US HAVE THIS FEATURE - its not such a big issue but it would raise the value of the game a lot.

You can avoid breakdown but you will still have crashed of airplanes at such a rate that it destroy the fun of the game. I know that you can implement a user patch for this but only if you can get it to compile. There is always an include file missing and as the Microsoft environment is not my professional development platform I have given up getting the source compiled even without any changes at all.

Hope you would for once make the game as wished by many users who like me have used the game for years.

Thanks for your effords and I hope that I very soon will see this missing feature.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment6719

@DorpsGek
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axet wrote:

I vote for small feature in the game, it about air plan crashes. I vote to keep crashed airplane in air plane list until i delete it. Auto removing airplane make airports abbonded and almost imposible to find which airports miss some planes.

Second step can be auto renewing dead planes, in case of annual services, or autoreplace feature.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment6987

@DorpsGek
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Alberth wrote:

The reason that a 'disable crashes' feature is not implemented, is because it spoils fun of the game.

Without crashes, you build an airport at every city, set up airplanes between them, and you are done in 10 years game time.
With NewGRF plane sets, you can spend some more time bulding and updating, but the game must also work if you don't use NewGRFs.

The question is thus what a player is supposed to do for the other 90 years of game play if we add this feature.
So far, I have not seen a suggestion in that area at the OpenTTD Suggestions forum.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment7425

@DorpsGek
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v_c wrote:

Cannot disagree more!..
We (players) trying to tell you that these dummed plane crashes totaly devour ANY fun of the game, and it's not an option at all what to do in "next 90 years", because the only option we have - to replace crushed planes.
If you like to build trains - it's you choice - good luck with that. But if I like to build adwanced plane network - why don't you want to allow me that? Am I interferring with your business somehow?.. Am I not playing solely on my computer?.. Why're you trying to control which way I'm getting fun from the game?..
BTW, I do use trains, and you know what for?.. To make EASY MONEY, which I need to build plane network :) FE, the average coal train (which delivers coal to Nirvana) brings me half millions bucks a year, and I use to run 200+ of such money-makers in every game. Is that the fun you're talking about? Believe me, it's not a fun at all, it's just a plain stupidity, but you have to make money in fair way if you pretend to be honest, or you can simply add money through the cheat to avoid boring stuff, which you consider the fun.
Excuse me, but your foundation is a total crap, in my opinion... Nothing personal, I just hope you'll change your mind somewhen. Just open your eyes and look have many people support this request. Do you really think they're erotated from your overhelming fun?,,
Let me tell you this: you, guys, doing an outstanding job, and I truly admire that. But at some points I'm just loosing my mind: why're you keep sticking on some "gorgeous" ideas, which totaly eliminate this admiration? Kinda the Oil Refinary, which cannot be settled far than 48 tiles from the map edge, while the oil wells do nat posess such limitation. For which reason you force me to run mammoth trains from amidst of the map to the border and back? As usual, my behavior is quite simple: I use to wipe out the refineries from the map to prevent its littering. One more industry minus, one more decrement in game fun. Now the planes. What should I use as a replacement? Choppers (they never crush)? Buses?.. Fine, instead of 100 planes I gotta use 10000 these little bugs. Are you able to handle such amount? I'm not, I don't posess such high-performance brain power. So, I'm calling you and getting same response: "cast off, have fun!". Well, thank you, I'll try...


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment7443

@DorpsGek
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Alberth wrote:

Writing a response while being angry is not always advisable.

Now that you let go of some steam, please read everything again carefully what I wrote, and think it through, before reply-ing. In particular the "if we add this feature" part.

If you read carefully, you'll notice I don't say I dis-agree with you. In fact, I agree with you that replacing crashed planes is no fun. I would like to take it out.

However, as the game is now, that is not feasible. The point of a game is to keep the player busy. Simply disabling airplanes from crashing means a step from "not nice activity with airplanes" to "no activity with airplanes at all". That is very bad for keeping the user busy for entire length of the game.
In other words, the real problem here is that playing the game with airplanes is not enough developed. Air-stuff needs to be expanded further so a player has other (more fun) things to do instead.

I would gladly replace the 'replace crashed planes' activity with something better, but I don't know what to replace it with.

So if you want to have this solved, please start thinking about alternatives rather than repeatedly stating the same point over and over again, in increasingly aggressive wording. Even more so, because we agree.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment7445

@DorpsGek
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v_c wrote:

I'm not angry, it's just my style, sorry.
Look, I have a full bunch of ideas how to improve the game and, especially, the plane stuff. But I suggest one step at a time. See, before you start building something new, you have to fix what you already have in posession. Simple old reliable rule. I suggest to fix that stupid crush stuff first. Notice: what I'm asking - is just an OPTION. It may be placed even in cheats, doesn't matter. Whoever doesn't want to deal with crushes - should have this option to switch'em off.
Upon "keeping busy". Believe me, I'm busy without crushes at all 100% all the time in the game. Besides, it's simply not fair in regard to the planes, because all other sorts of vehicles do not require any atention either, been set once. So why the planes should?..
BTW, I'm not against plane crushes at all. The point is that such event should bring you the true fun. But to make it work in such way - it should be a realy RARE event at first. At second - you shouldn't miss it, you have to see the stage! It should be scenic event, with a lot of animation and, of cource, with all these "Mayday" dramatic mesages, which uprise your andrenalin level. And third, you shoudn't be passive looker, because the evident outcome becomes boring at the third identical event. You should have a chance to save the doomed plane by re-routing it to the closest airport for eergency landing, which you have to clean up from other planes as fast as possible, because the Maydayer will have the only approach attempt.
Fourth - why always at RWY, why on the first tile? How'bout litle animation, which doesn't require anything to re-draw?.. Let it run to the end of RWY and stop at the last tile, leaving same flaming animation and explosion sounds on each tile it passes! That will be very close to reality, as in video, so in sound.
Fifth - who said it should always crush on a RWY? How'bout crushing on the heads of fellow sims, leaving in flames and ruining few building on its way? How'bout RWY overrun or underrun with the same aftermatch?.. Or simply crushing in the woods?
And six - 100% death rate is not interesting either. It should be lucky outcomes in most cases (especially if you managed to undertake some emergency actions).
Simly saying, my point is: any reported game event which you have zero influence on - becomes boring very fast. And instead of having fun you just become annoyed... The dot for now.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment7450

@DorpsGek
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v_c wrote:

One small missing point about "keeping player busy".
In the average OTTD game any experienced player becomes soon 100% busy without building or replacing anything - just by circling among all his enterprises and checking how they work and what to do to improve the service accordingly to the town development.
Besides, sometimes you simply want to look at the process, having fun just watching the harmony you've created :)


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678#comment7451

@DorpsGek
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Yexo closed the ticket.

Reason for closing: Implemented

In r18942


This comment was imported from FlySpray: https://bugs.openttd.org/task/2678

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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