Index: src/network/network_content_gui.cpp =================================================================== --- src/network/network_content_gui.cpp (revision 15372) +++ src/network/network_content_gui.cpp (working copy) @@ -279,15 +279,18 @@ { if (!this->content.Filter(this->edit_str_buf)) return; - this->selected = NULL; - this->list_pos = 0; - + /* update list position */ for (ConstContentIterator iter = this->content.Begin(); iter != this->content.End(); iter++) { if (*iter == this->selected) { this->list_pos = iter - this->content.Begin(); - break; + this->ScrollToSelected(); + return; } } + + /* previously selected item not in list anymore */ + this->selected = NULL; + this->list_pos = 0; } /** Make sure that the currently selected content info is within the visible part of the matrix */ Index: src/sortlist_type.h =================================================================== --- src/sortlist_type.h (revision 15372) +++ src/sortlist_type.h (working copy) @@ -321,16 +321,18 @@ /* Do not filter if the filter bit is not set */ if (!HASBITS(this->flags, VL_FILTER)) return false; + bool changed = false; for (uint iter = 0; iter < this->items;) { T *item = &this->data[iter]; if (!decide(item, filter_data)) { this->Erase(item); + changed = true; } else { iter++; } } - return true; + return changed; } /**