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Road vehicle jams cause desyncs in multiplayer #2411

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DorpsGek opened this issue Nov 16, 2008 · 5 comments
Closed

Road vehicle jams cause desyncs in multiplayer #2411

DorpsGek opened this issue Nov 16, 2008 · 5 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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davidpk212 opened the ticket and wrote:

If there is an RV jam involving vehicles from two companies, the jam causes desyncs for some players.

In this case, trams and buses are jamming each other up.

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Reported version: 0.6.3
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2411
@DorpsGek
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Rubidium wrote:

Are you REALLY using 0.6.3 and not some older version?


This comment was imported from FlySpray: https://bugs.openttd.org/task/2411#comment5024

@DorpsGek
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davidpk212 wrote:

Yes, that savegame is from Brianetta's Standard server, which runs the latest stable release, in this case 0.6.3.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2411#comment5035

@DorpsGek
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Rubidium wrote:

I cannot reproduce any desyncs with that savegame in 0.6.3 nor trunk.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2411#comment5036

@DorpsGek
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SmatZ wrote:

This game desynced for me once in three tries (in 0.6.3). Nobody wasn't doing anything (only both server and client set different currency).


This comment was imported from FlySpray: https://bugs.openttd.org/task/2411#comment5475

@DorpsGek
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DorpsGek commented Feb 1, 2009

SmatZ closed the ticket.

Reason for closing: Fixed

Already fixed by r14463. It wasn't caused by RV jams.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2411

@DorpsGek DorpsGek closed this as completed Feb 1, 2009
@DorpsGek DorpsGek added flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) Vehicles labels Apr 6, 2018
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