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First In, First Out Train Intersections #2158

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DorpsGek opened this issue Jul 22, 2008 · 2 comments
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First In, First Out Train Intersections #2158

DorpsGek opened this issue Jul 22, 2008 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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emjay opened the ticket and wrote:

When having multiple ways in to an intersection of train lines that is controlled by signals, trains should advance into the intersection in the same order that they queued up.

That is, the first train to arrive at a red signal of an intersection should be the first train to proceed when the signal goes green. At this time, I believe the first train to proceed is that with the highest acceleration, or (with acceleration being equal) the first one that the game moves (basically pseudo-random).

Reported version: 0.6.1
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/2158
@DorpsGek
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emjay wrote:

One possible solution for this would be to have a timer in each train start when it gets to a red light. Each time it "rechecks" the light, the timer is incremented.

When the light goes green, the game only allows the train with the highest timer to move, thus making the trains that have waited the longest go first.

Any thoughts or suggestions?


This comment was imported from FlySpray: https://bugs.openttd.org/task/2158#comment4602

@DorpsGek
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andythenorth closed the ticket.

Reason for closing: Won't implement

Flyspray clean up: more than 5 years old, and not obvious what should be done with this next, so closing. If this offends, discuss with andythenorth in irc. Thanks.


This comment was imported from FlySpray: https://bugs.openttd.org/task/2158

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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