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Scenario bridges cannot be demolished #200

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DorpsGek opened this issue Jun 5, 2006 · 3 comments
Closed

Scenario bridges cannot be demolished #200

DorpsGek opened this issue Jun 5, 2006 · 3 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Jun 5, 2006

WhiteRabbit opened the ticket and wrote:

When playing a scenario, I cannot demolish any of the existing bridges, and instead get the error message 'Can't clear this area...owned by someone.' I can't even demolish it with the magic bulldozer cheat. Attached is a scenario where you can test this out, although the bug seems to be present for all scenarios.

Reported version: 0.4.7
Operating system: Windows


This issue was imported from FlySpray: https://bugs.openttd.org/task/200
@DorpsGek
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Darkvater wrote:

This happens to bridges that you build yourself in the scenario editor. It has OWNER_NONE and apparently we cannot demolish OWNER_NONE stuff. Still present in HEAD.

Question is:
- should the bridge belong to the nearest town when built by the user in the scenario editor
or
- should we be able to remove OWNER_NONE bridges (and tunnels)


This comment was imported from FlySpray: https://bugs.openttd.org/task/200#comment372

@DorpsGek
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Meush wrote:

Darkvater, how about merging both ideas, so that bridges and tunnels within local authorities will belong to the town, and other bridges (far away from the local authority) would be destroyable.


This comment was imported from FlySpray: https://bugs.openttd.org/task/200#comment393

@DorpsGek
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DorpsGek commented Nov 1, 2006

Darkvater closed the ticket.

Reason for closing: Fixed

r7028, user-built tunnels/bridges/roads are still owned by nobody instead of town if close enough.


This comment was imported from FlySpray: https://bugs.openttd.org/task/200

@DorpsGek DorpsGek closed this as completed Nov 1, 2006
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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