FS#1884 - Ingame Rivers
|
DetailsAs long as there is no better solution, its really needed to have possibility to build rivers also on a running game. Specially on MP, you need possibility to fix someone else destroyed etc. Prices are 3 times more as canals. (If I saw it right.)
If you really don't like to support it comfortably. Then please remove the desync (file water_cmd.cpp), so you could at least fix such things with a patched client. All credits of the patch goes to Roujin. Thank you. |
This task depends upon
Comment by Ammler (Ammler) -
Sunday, 20 April 2008, 16:50 GMT
updated to current trunk r12805
Comment by Manuel Wolf (Roujin) -
Thursday, 22 May 2008, 14:27 GMT
updated to r13211
Comment by Ingo von Borstel (planetmaker) -
Wednesday, 28 May 2008, 06:44 GMT
updated to r13305
Comment by Ingo von Borstel (planetmaker) -
Thursday, 12 June 2008, 06:44 GMT
update to r13481
Comment by Jean-Francois Claeys (Belugas) -
Saturday, 14 June 2008, 01:09 GMT
Thanks, used a bit of your code, in r13513
Comment by Ingo von Borstel (planetmaker) -
Monday, 16 June 2008, 18:25 GMT
Updated to r13536. Much smaller now due to the (partial) commit :)
Comment by Ingo von Borstel (planetmaker) -
Tuesday, 01 July 2008, 03:25 GMT
Smaller again, as further parts were integrated into trunk. Sorting of buttons now matches the one introduced for the scenario editor

ingame_rivers_v2.diff