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FS#1884 - Ingame Rivers

Attached to Project: OpenTTD
Opened by Ammler (Ammler) - Friday, 28 March 2008, 15:59 GMT
Type Patch
Category Core
Status New
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 1
Private No

Details

As long as there is no better solution, its really needed to have possibility to build rivers also on a running game. Specially on MP, you need possibility to fix someone else destroyed etc. Prices are 3 times more as canals. (If I saw it right.)

If you really don't like to support it comfortably. Then please remove the desync (file water_cmd.cpp), so you could at least fix such things with a patched client.

All credits of the patch goes to Roujin.

Thank you.
This task depends upon

Comment by Ammler (Ammler) - Sunday, 20 April 2008, 16:50 GMT
updated to current trunk r12805
Comment by Manuel Wolf (Roujin) - Thursday, 22 May 2008, 14:27 GMT
updated to r13211
Comment by Ingo von Borstel (planetmaker) - Wednesday, 28 May 2008, 06:44 GMT
updated to r13305
Comment by Ingo von Borstel (planetmaker) - Thursday, 12 June 2008, 06:44 GMT
update to r13481
Comment by Jean-Francois Claeys (Belugas) - Saturday, 14 June 2008, 01:09 GMT
Thanks, used a bit of your code, in r13513
Comment by Ingo von Borstel (planetmaker) - Monday, 16 June 2008, 18:25 GMT
Updated to r13536. Much smaller now due to the (partial) commit :)
Comment by Ingo von Borstel (planetmaker) - Tuesday, 01 July 2008, 03:25 GMT
Smaller again, as further parts were integrated into trunk. Sorting of buttons now matches the one introduced for the scenario editor

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