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Garbled 32bpp graphics #1880

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DorpsGek opened this issue Mar 27, 2008 · 2 comments
Closed

Garbled 32bpp graphics #1880

DorpsGek opened this issue Mar 27, 2008 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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Loeckchen opened the ticket and wrote:

When using 32bpp graphics, these are in wrong colors. They also don't get correctly deleted when the view changes, so scrolling the playfield "smears" the graphics. The game is not playable in the 32bpp mode.

Happens in 0.6.0-beta5 and 0.6.0-RC1.

My setup is the July 2005 iMac G5 with the Radeon 9600 graphics chip and OSX 10.4.11. I attached a screenshot of the bug.

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Reported version: 0.6.0-beta5
Operating system: Mac OS X


This issue was imported from FlySpray: https://bugs.openttd.org/task/1880
@DorpsGek
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glx wrote:

Does it happen with all 32bpp blitters ?


This comment was imported from FlySpray: https://bugs.openttd.org/task/1880#comment3772

@DorpsGek
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peter1138 closed the ticket.

Reason for closing: Fixed

r12453


This comment was imported from FlySpray: https://bugs.openttd.org/task/1880

@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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