FS#1880 - Garbled 32bpp graphics

Attached to Project: OpenTTD
Opened by Loeckchen (Loeckchen) - Thursday, 27 March 2008, 21:01 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System Mac OS X
Severity Medium
Priority Normal
Reported Version 0.6.0-beta5
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


When using 32bpp graphics, these are in wrong colors. They also don't get correctly deleted when the view changes, so scrolling the playfield "smears" the graphics. The game is not playable in the 32bpp mode.

Happens in 0.6.0-beta5 and 0.6.0-RC1.

My setup is the July 2005 iMac G5 with the Radeon 9600 graphics chip and OSX 10.4.11. I attached a screenshot of the bug.
   Bild 2.jpg (542.9 KiB)
This task depends upon

Closed by  Peter Nelson (peter1138)
Friday, 28 March 2008, 01:22 GMT
Reason for closing:  Fixed
Additional comments about closing:  r12453
Comment by Loïc GUILLOUX (glx) - Thursday, 27 March 2008, 22:38 GMT
Does it happen with all 32bpp blitters ?