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In the map attached, the CPU use is as high as 60%, making it unplayable in network games. It was originally made in 0.6.0-beta3.
The map only contains 20 roadvehicles, and stopping them has no effect. Is there any way to explain the CPU use of this game?
yorick opened the ticket and wrote:
Attachments
Reported version: 0.6.0-beta5
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/1836
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