FS#1836 - Crazy amount of CPU use(map without vehicles)

Attached to Project: OpenTTD
Opened by Yorick (yorick) - Saturday, 08 March 2008, 17:01 GMT
Type Bug
Category Core
Status Closed
Assigned To No-one
Operating System All
Severity High
Priority Normal
Reported Version 0.6.0-beta5
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


In the map attached, the CPU use is as high as 60%, making it unplayable in network games. It was originally made in 0.6.0-beta3.
The map only contains 20 roadvehicles, and stopping them has no effect. Is there any way to explain the CPU use of this game?
This task depends upon

Closed by  Loïc GUILLOUX (glx)
Saturday, 08 March 2008, 18:36 GMT
Reason for closing:  Fixed
Additional comments about closing:  In r12350.
Comment by Yorick (yorick) - Saturday, 08 March 2008, 17:33 GMT
Attached is the beta3 save.