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Crazy amount of CPU use(map without vehicles) #1836

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DorpsGek opened this issue Mar 8, 2008 · 2 comments
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Crazy amount of CPU use(map without vehicles) #1836

DorpsGek opened this issue Mar 8, 2008 · 2 comments
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flyspray This issue is imported from FlySpray (https://bugs.openttd.org/)

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@DorpsGek
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DorpsGek commented Mar 8, 2008

yorick opened the ticket and wrote:

In the map attached, the CPU use is as high as 60%, making it unplayable in network games. It was originally made in 0.6.0-beta3.
The map only contains 20 roadvehicles, and stopping them has no effect. Is there any way to explain the CPU use of this game?

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Reported version: 0.6.0-beta5
Operating system: All


This issue was imported from FlySpray: https://bugs.openttd.org/task/1836
@DorpsGek
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DorpsGek commented Mar 8, 2008

yorick wrote:

Attached is the beta3 save.

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This comment was imported from FlySpray: https://bugs.openttd.org/task/1836#comment3623

@DorpsGek
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DorpsGek commented Mar 8, 2008

glx closed the ticket.

Reason for closing: Fixed

In r12350.


This comment was imported from FlySpray: https://bugs.openttd.org/task/1836

@DorpsGek DorpsGek closed this as completed Mar 8, 2008
@DorpsGek DorpsGek added Core flyspray This issue is imported from FlySpray (https://bugs.openttd.org/) labels Apr 6, 2018
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