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To reproduce:
- Load a game that will get paused because of missing newgrfs.
- Open again the 'load game' dialog from the menu.
This will cause unpausing the game. (Normally game is paused when opening that dialog).
The culprit seams to be the magic around _pause_game.
- Positive values are for paused games.
- Zero is for unpaused games.
- Negative values are for paused games because of missing/incompatible newgrfs.
Opening the 'load game' dialog causes _pause_game to get incremented (normally pauses the games), but because of the negative values it is actually unpaused.
There seems to be a bit more magic around, which I do not understand. (the comments say something about special pause for converting multiplayer to singleplayer)
frosch opened the ticket and wrote:
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/1733
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