OpenTTD

Tasklist

FS#1731 - Scenario Editor: wipe out all player-owned objects (and also other categories)

Attached to Project: OpenTTD
Opened by electricmonk (electricmonk) - Thursday, 31 January 2008, 13:37 GMT
Last edited by andythenorth (andythenorth) - Saturday, 19 August 2017, 06:51 GMT
Type Feature Request
Category Core
Status New
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version 0.6.0-beta3
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

In the scenario editor, there should be an option to remove all player-owned objects (vehicles, railway-infrastructure, docks, airports, road-vehicle-stops, company statues, depots, owned land, etc.). Roads' ownership would be transfered to the town. Not sure if industries built by the player should be cleared or not, but I think that all player-built industries should become town-owned industries (like the industries that were on the map at the start of the game) instead of being deleted.

Likewise, there should also be an option to remove all industries from the map (I believe this is similar to TTDPatch's cht:resetindustries). Also, there could be an option to remove all towns from the map (although I suspect that in order to work, it would also have to remove all player objects and industries).

These options could either be accessed from the user-interface, or entered as a command in the console-window.
This task depends upon

Comment by Zdeněk Sojka (SmatZ) - Thursday, 31 January 2008, 15:23 GMT
Start Scenario editor, press F4, click on Reset landscape. Removes all player owned stuff. (it should, see  FS#1703  for problems)
Maybe "Reset landscape" isn't the best label there though...
Comment by electricmonk (electricmonk) - Thursday, 31 January 2008, 15:48 GMT
I agree. It's not the best label. "Reset landscape" should be renamed to "Remove all companies and company-owned infrastructure". Also, is there a way of removing just the industries but leaving the player-owned stuff? To do this, there should also be a "Remove all industries" button in the "Land Generation" menu. This is useful if using a set of NewIndustries GRFs and updating to more recent versions cause glitches with some of the industries.
Comment by George (George) - Saturday, 02 February 2008, 20:45 GMT
Reset landscape dos not fix problem FS1735
I think SE should provide tools to replace Industry, house and other sets. It will allow to create scenarios on one land with different industry/house sets.
Comment by Zdeněk Sojka (SmatZ) - Saturday, 02 February 2008, 20:48 GMT
George,
"Likewise, there should also be an option to remove all industries from the map (I believe this is similar to TTDPatch's cht:resetindustries). Also, there could be an option to remove all towns from the map (although I suspect that in order to work, it would also have to remove all player objects and industries)."

This isn't what you are talking about?
Comment by George (George) - Saturday, 02 February 2008, 21:03 GMT
Not exactly.

Remove industry is purge industries cheat. This is what I meant for industries.

As for houses, removing towns is not what I mean. I'd suggest the bottom "remove town houses" in the town window. This way the town name and industries would stay, and you need to place new houses only.

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