OpenTTD

Tasklist

FS#1423 - Allow industry tiles to be water tiles

Attached to Project: OpenTTD
Opened by George (George) - Sunday, 11 November 2007, 09:15 GMT
Last edited by andythenorth (andythenorth) - Saturday, 26 August 2017, 19:54 GMT
Type Feature Request
Category NewGRF → NewIndustries
Status New   Reopened
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version 0.5.3
Due in Version Undecided
Due Date Undecided
Percent Complete 0%
Votes 0
Private No

Details

Would it be possible to make industry tiles be water tiles?
It is required for industries on shores, because rivers have river border inside river tile, that makes the industry's tile to have grassed land graphics, while on sea level the sea does not have border, that makes the industry's tile to have watered land graphics (the right way from my point of view).
You can check Neu Schwanstein Castle from ECS Town vector. Build it on water level and on the water of the lake and see the difference.
I'd like to see the same behaviour (to remove height check)
So, there are two possible solutions.
1) rivers would have shore graphics like seas (land sprites of nearby tiles are drawn as shores) on any level.
2) specify industry tile as water, so river would not draw the shore. Additionally, it requires the possibility for industry tiles to access shore sprites to draw them on industry tiles.
This task depends upon

Comment by George (George) - Saturday, 26 August 2017, 19:54 GMT
  • Field changed: Percent Complete (100% → 0%)
The report was misunderstood.
https://yadi.sk/i/RLNVFih23MLfJR
The aim is make river think, that it is not land nearby, but a water, and not draw a river shore

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