FS#1319 - Ability to review messages in Pause mode

Attached to Project: OpenTTD
Opened by vc-labs (vc-labs) - Tuesday, 09 October 2007, 17:51 GMT
Last edited by Jean-Francois Claeys (Belugas) - Tuesday, 09 October 2007, 17:56 GMT
Type Feature Request
Category Interface
Status Closed
Assigned To No-one
Operating System All
Severity Low
Priority Normal
Reported Version trunk
Due in Version Undecided
Due Date Undecided
Percent Complete 100%
Votes 0
Private No


... While in Pause, the beeps keep coming (new messages generating), but the pop-ups wont. I think they have to, not only the active one, but all former stack as well (like in game).
Maybe they don't have to pop-up in Pause by their own, but I think they have to pop when you click at the line.
* This little problem annoys me since the very first TT release; everybody knows it, but looks - nobody cares.
For the majority of games message history available in Pause, I don't see the reason why it should be proshibited in TT.

This task depends upon

Closed by  Peter Nelson (peter1138)
Tuesday, 01 January 2008, 22:34 GMT
Reason for closing:  Fixed
Additional comments about closing:  Changed in r11742
Comment by vc-labs (vc-labs) - Tuesday, 09 October 2007, 17:53 GMT
...Sorry, it's for "Interface", not "AI", of cource...