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When attempting to load the attatched savegame from the original TTD, I get a segfault with the following backtrace, from a debug build of 4448 on cygwin:
(gdb) bt
# 0 0x0044ea61 in LoadOldStation (ls=0x22ec10, num=0) at pool.h:51
# 1 0x0044daa7 in LoadChunk (ls=0x22ec10, base=0x0, chunks=0x5124c0)
at oldloader.c:183
# 2 0x0044f702 in LoadOldMain (ls=0x22ec10) at oldloader.c:1544
# 3 0x0044f93c in LoadOldSaveGame (
file=0x5abe14 "C:Documents and SettingspatrickDesktoptrt00.sv1")
at oldloader.c:1609
# 4 0x00479cdf in SaveOrLoad (
filename=0x5abe14 "C:Documents and SettingspatrickDesktoptrt00.sv1", mode=2) at saveload.c:1480
# 5 0x004507aa in SafeSaveOrLoad (
filename=0x5abe14 "C:Documents and SettingspatrickDesktoptrt00.sv1", mode=2, newgm=1) at openttd.c:677
# 6 0x004508ff in SwitchMode (new_mode=3) at openttd.c:749
# 7 0x00450e99 in GameLoop () at openttd.c:947
# 8 0x004e1b7e in Win32GdiMainLoop () at video/win32_v.c:813
# 9 0x0045036a in ttd_main (argc=1, argv=0x22fdf0) at openttd.c:484
# 10 0x004df8c1 in WinMain (hInstance=0x400000, hPrevInstance=0x0,
lpCmdLine=0x241f0e "", nCmdShow=10) at win32.c:1148
# 11 0x004e98da in main ()
The savegame loads fine in TTD, so it's not corrupt or anything.
Yes, I realise that the backtrace is actually useless, since anyone wanting to investigate this would need to redo it anyway. I just felt like the post needed more text in it.
Is it just me but the savegame doesn't show up in the list when I want to load it from TTDPatch.
I also tried the savegame examiner tool, and that crashes when trying to preview the map (http://www.jiifurusu.dk/ttdsge/), so I conclude that the savegame is broken and OpenTTD is not buggy in that area.
pitt2 opened the ticket and wrote:
Reported version: trunk
Operating system: Windows
This issue was imported from FlySpray: https://bugs.openttd.org/task/121
The text was updated successfully, but these errors were encountered: