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Trunk only floods vehicles on flat ground. Vehicles on coast tiles are not flooded.
However there is one case, where this is wrong (screenshot attached).
The patch adds vehicle flooding in that case. The "_current_player = OWNER_WATER;" is probably unneeded, don't know...
In r10892. The _current_player = OWNER_WATER was not necessary as that is only used for clearing the tile and not for flooding the vehicles. Anyways, thanks for the patch.
frosch opened the ticket and wrote:
Attachments
Reported version: trunk
Operating system: All
This issue was imported from FlySpray: https://bugs.openttd.org/task/1127
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