Index: src/lang/english.txt =================================================================== --- src/lang/english.txt (revision 16679) +++ src/lang/english.txt (working copy) @@ -765,6 +765,7 @@ STR_JUST_STRING :{STRING} STR_JUST_RAW_STRING :{RAW_STRING} STR_JUST_INT :{NUM} +STR_RED_INT :{RED}{NUM} STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...can only be built in rainforest areas STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...can only be built in desert areas STR_STATUSBAR_PAUSED :{YELLOW}* * PAUSED * * @@ -3298,6 +3299,9 @@ STR_NUM_1 :{BLACK}{SKIP}{NUM} STR_NUM_2 :{BLACK}{SKIP}{SKIP}{NUM} STR_NUM_3 :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} +STR_RED_NUM_1 :{RED}{SKIP}{NUM} +STR_RED_NUM_2 :{RED}{SKIP}{SKIP}{NUM} +STR_RED_NUM_3 :{RED}{SKIP}{SKIP}{SKIP}{NUM} ########### String for New Landscape Generator @@ -3325,6 +3329,7 @@ STR_START_DATE_QUERY_CAPT :{WHITE}Change starting year STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Scale warning STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Resizing source map too much is not recommended. Continue with the generation? +STR_MAP_TOO_MANY_TILES_MESSAGE :{YELLOW}Too many tiles in map. Maximum number of tiles is {NUM}, you have selected {NUM} STR_HEIGHTMAP_NAME :{BLACK}Heightmap name: STR_HEIGHTMAP_SIZE :{BLACK}Size: {ORANGE}{NUM} x {NUM} STR_GENERATION_WORLD :{WHITE}Generating world... Index: src/genworld_gui.cpp =================================================================== --- src/genworld_gui.cpp (revision 16679) +++ src/genworld_gui.cpp (working copy) @@ -18,6 +18,7 @@ #include "fios.h" #include "string_func.h" #include "gfx_func.h" +#include "map_type.h" #include "settings_type.h" #include "widgets/dropdown_type.h" #include "widgets/dropdown_func.h" @@ -515,12 +516,37 @@ if (confirmed) StartGeneratingLandscape((glwp_modes)w->window_number); } -static DropDownList *BuildMapsizeDropDown() +/** + * Check if map size set lies in allowed boundaries. + * @param print_warning If set to true, messagebox with warning is printed out if size is outside limits. + * @return true if size is ok, false otherwise. + */ +static bool CheckMapSize(bool print_warning = true) { + uint64 tiles = 1ULL << (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y); + + if (_settings_newgame.game_creation.map_x + _settings_newgame.game_creation.map_y > MAX_MAP_TILES_BITS) { + if (print_warning) { + SetDParam(0, MAX_MAP_TILES); + SetDParam(1, tiles); + ShowErrorMessage(INVALID_STRING_ID, STR_MAP_TOO_MANY_TILES_MESSAGE, 0, 0); + } + return false; + } + return true; +} + +/** + * Build dropdown list with map sizes + * Dimension selected in the other dropdown is used to suggest which choices are 'valid' + * @param other_dimension Dimension specified by the second dropdown. + */ +static DropDownList *BuildMapsizeDropDown(int other_dimension) +{ DropDownList *list = new DropDownList(); for (uint i = MIN_MAP_SIZE_BITS; i <= MAX_MAP_SIZE_BITS; i++) { - DropDownListParamStringItem *item = new DropDownListParamStringItem(STR_JUST_INT, i, false); + DropDownListParamStringItem *item = new DropDownListParamStringItem((i + other_dimension > MAX_MAP_TILES_BITS) ? STR_RED_INT : STR_JUST_INT, i, false); item->SetParam(0, 1 << i); list->push_back(item); } @@ -625,6 +651,11 @@ this->widget[GLAND_HEIGHTMAP_ROTATION_PULLDOWN].data = _rotation[_settings_newgame.game_creation.heightmap_rotation]; } + /* Draw sizes in mapsize selection dropdowns in red if too large size is selected */ + bool mapsize_valid = CheckMapSize(false); + this->widget[GLAND_MAPSIZE_X_PULLDOWN].data = mapsize_valid ? STR_NUM_1 : STR_RED_NUM_1; + this->widget[GLAND_MAPSIZE_Y_PULLDOWN].data = mapsize_valid ? STR_NUM_2 : STR_RED_NUM_2; + /* Set parameters for widget text that requires them. */ SetDParam(0, ConvertYMDToDate(_settings_newgame.game_creation.starting_year, 0, 1)); // GLAND_START_DATE_TEXT SetDParam(1, 1 << _settings_newgame.game_creation.map_x); // GLAND_MAPSIZE_X_PULLDOWN @@ -664,11 +695,11 @@ break; case GLAND_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_y), _settings_newgame.game_creation.map_x, GLAND_MAPSIZE_X_PULLDOWN); break; case GLAND_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_x), _settings_newgame.game_creation.map_y, GLAND_MAPSIZE_Y_PULLDOWN); break; case GLAND_TOWN_PULLDOWN: // Number of towns @@ -687,6 +718,7 @@ break; case GLAND_GENERATE_BUTTON: // Generate + if (!CheckMapSize()) break; MakeNewgameSettingsLive(); if (mode == GLWP_HEIGHTMAP && @@ -998,6 +1030,11 @@ SetDParam(2, 1 << _settings_newgame.game_creation.map_y); // CSCEN_MAPSIZE_Y_PULLDOWN SetDParam(3, _settings_newgame.game_creation.se_flat_world_height); // CSCEN_FLAT_LAND_HEIGHT_TEXT + /* Draw sizes in mapsize selection dropdowns in red if too large size is selected */ + bool mapsize_valid = CheckMapSize(false); + this->widget[CSCEN_MAPSIZE_X_PULLDOWN].data = mapsize_valid ? STR_NUM_1 : STR_RED_NUM_1; + this->widget[CSCEN_MAPSIZE_Y_PULLDOWN].data = mapsize_valid ? STR_NUM_2 : STR_RED_NUM_2; + this->DrawWidgets(); } @@ -1013,18 +1050,20 @@ break; case CSCEN_MAPSIZE_X_PULLDOWN: // Mapsize X - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_y), _settings_newgame.game_creation.map_x, CSCEN_MAPSIZE_X_PULLDOWN); break; case CSCEN_MAPSIZE_Y_PULLDOWN: // Mapsize Y - ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); + ShowDropDownList(this, BuildMapsizeDropDown(_settings_newgame.game_creation.map_x), _settings_newgame.game_creation.map_y, CSCEN_MAPSIZE_Y_PULLDOWN); break; case CSCEN_EMPTY_WORLD: // Empty world / flat world + if (!CheckMapSize()) break; StartGeneratingLandscape(GLWP_SCENARIO); break; case CSCEN_RANDOM_WORLD: // Generate + if (!CheckMapSize()) break; ShowGenerateLandscape(); break; Index: src/map_type.h =================================================================== --- src/map_type.h (revision 16679) +++ src/map_type.h (working copy) @@ -52,10 +52,12 @@ /** Minimal and maximal map width and height */ enum { - MIN_MAP_SIZE_BITS = 6, ///< Minimal size of map is equal to 2 ^ MIN_MAP_SIZE_BITS - MAX_MAP_SIZE_BITS = 11, ///< Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS - MIN_MAP_SIZE = 1 << MIN_MAP_SIZE_BITS, ///< Minimal map size = 64 - MAX_MAP_SIZE = 1 << MAX_MAP_SIZE_BITS, ///< Maximal map size = 2048 + MIN_MAP_SIZE_BITS = 6, ///< Minimal size of map is equal to 2 ^ MIN_MAP_SIZE_BITS + MAX_MAP_SIZE_BITS = 13, ///< Maximal size of map is equal to 2 ^ MAX_MAP_SIZE_BITS + MAX_MAP_TILES_BITS = 22, ///< Maximal number of tiles in a map is equal to 2 ^ MAX_MAP_TILES_BITS. */ + MIN_MAP_SIZE = 1 << MIN_MAP_SIZE_BITS, ///< Minimal map size = 64 + MAX_MAP_SIZE = 1 << MAX_MAP_SIZE_BITS, ///< Maximal map size = 8192 + MAX_MAP_TILES = 1 << MAX_MAP_TILES_BITS, ///< Maximal number of tiles in a map = 2048 * 2048 }; /** Index: src/map.cpp =================================================================== --- src/map.cpp (revision 16679) +++ src/map.cpp (working copy) @@ -33,16 +33,18 @@ */ void AllocateMap(uint size_x, uint size_y) { + DEBUG(map, 2, "Min/max map size %d/%d, max map tiles %d", MIN_MAP_SIZE, MAX_MAP_SIZE, MAX_MAP_TILES); + DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y); + /* Make sure that the map size is within the limits and that * size of both axes is a power of 2. */ - if (!IsInsideMM(size_x, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) || - !IsInsideMM(size_y, MIN_MAP_SIZE, MAX_MAP_SIZE + 1) || + if (size_x * size_y > MAX_MAP_TILES || + size_x < MIN_MAP_SIZE || + size_y < MIN_MAP_SIZE || (size_x & (size_x - 1)) != 0 || (size_y & (size_y - 1)) != 0) error("Invalid map size"); - DEBUG(map, 1, "Allocating map of size %dx%d", size_x, size_y); - _map_log_x = FindFirstBit(size_x); _map_log_y = FindFirstBit(size_y); _map_size_x = size_x; Index: src/openttd.cpp =================================================================== --- src/openttd.cpp (revision 16679) +++ src/openttd.cpp (working copy) @@ -793,6 +793,24 @@ MarkWholeScreenDirty(); } +/* + * Too large size may be stored in settings (especially if switching between between OpenTTD + * versions with different map size limits), we have to check if it is valid before generating world. + * Simple separate checking of X and Y map sizes is not enough, as their sum is what counts for the limit. + * Check the size and decrease the larger of the sizes till the size is in limit. + */ +static void FixConfigMapSize() +{ + while (_settings_game.game_creation.map_x + _settings_game.game_creation.map_y > MAX_MAP_TILES_BITS) { + /* Repeat reducing larger of X/Y dimensions until the map size is within allowable limits */ + if (_settings_game.game_creation.map_x > _settings_game.game_creation.map_y) { + _settings_game.game_creation.map_x--; + } else { + _settings_game.game_creation.map_y--; + } + } +} + static void MakeNewGame(bool from_heightmap) { _game_mode = GM_NORMAL; @@ -804,6 +822,7 @@ _industry_mngr.ResetMapping(); GenerateWorldSetCallback(&MakeNewGameDone); + FixConfigMapSize(); GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } @@ -819,6 +838,7 @@ ResetGRFConfig(true); GenerateWorldSetCallback(&MakeNewEditorWorldDone); + FixConfigMapSize(); GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } @@ -1003,6 +1023,7 @@ case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor SetLocalCompany(OWNER_NONE); + FixConfigMapSize(); GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); MarkWholeScreenDirty(); break; @@ -1034,6 +1055,7 @@ case SM_GENRANDLAND: // Generate random land within scenario editor SetLocalCompany(OWNER_NONE); + FixConfigMapSize(); GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty();